Config
This is the config for drc_mugshotv2. You have already in drc_mugshotv2 folder!
Config = {}
-- ALL WEBHOOK SETTINGS ARE IN FOLDER SERVER / SV_UTILS.lua
Config.Debug = false
--SERVER SETTINGS
Config.Framework = "auto-detect" -- Set your framework! "auto-detect, qbcore, ESX, standalone
Config.NewESX = true
Config.Target = "auto-detect" -- Which Target system do u use? qb-target, qtarget, ox_target
Config.MarkerOption = "3dtext" --3dtext or textui | Works only if type of mugshot is Marker
Config.Input = "ox_lib" -- Input | types: ox_lib, qb-input
Config.TextUI = "ox_lib" -- TextUI | types: ox_lib, qb-core
Config.NotificationType = "ox_lib" -- Notifications | types: ESX, ox_lib, qbcore
Config.Progress = "ox_lib" -- ProgressBars | types: progressBars, ox_lib, qbcore
Config.AutomaticNames = true -- no need for name and dob filling
Config.ScreenshotbasicResource = 'screenshot-basic' --name of your screenshot basic resource
--MDT upload
Config.PS_MDT = false --only for qbcore users
Config.HYPASTE_MDT = false
--Mugshots
Config.MugshotEvidence = {
["GabzMRPD"] = {
JobResitrected = true,
type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
coords = vec3(473.82, -1004.8, 26.13),
radius = 1.4, -- for target
debug = false,
Label = "Mugshot Evidence", --Label for Marker and Target
TargetIcon = "fas fa-camera", -- Icon for Target
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
},
EditJobs = { --jobs and grades that can edit mugshot evidence
{ name = "police", grade = 3 },
{ name = "sheriff", grade = 3 },
},
Marker = { -- Only needed when you use type Marker | Marker Settings
DrawDistance = 3.0, -- How far should be Marker draw
Type = 21, -- Type of Marker
Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
},
},
["DefaultMissionRow"] = {
JobResitrected = true,
type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
coords = vec3(441.9, -991.44, 30.5),
radius = 1.4, -- for target
debug = false,
Label = "Mugshot Evidence", --Label for Marker and Target
TargetIcon = "fas fa-camera", -- Icon for Target
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
},
EditJobs = { --jobs and grades that can edit mugshot evidence
{ name = "police", grade = 3 },
{ name = "sheriff", grade = 3 },
},
Marker = { -- Only needed when you use type Marker | Marker Settings
DrawDistance = 3.0, -- How far should be Marker draw
Type = 21, -- Type of Marker
Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
},
},
}
Config.Mugshot = {
["GabzMissionRow"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ MISSION ROW | TARGET EXAMPLE
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
}, -- Job and Grade to be able to Register Mugshot info
type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
OfficerPosition = {
coords = vec3(474.14, -1014.50, 26.29), -- Place where you register new suspect
radius = 0.4, -- Radius for CircleZone
debug = false -- DebugPoly To see CircleZone
},
TargetPosition = {
coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
heading = 175.55, -- Suspect heading
radius = 3.0 -- Radius how far from this point can suspect be
},
CameraPosition = {
coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
heading = 0.5, -- Heading to suspect
fov = 45.0 -- Field of View to camera you can edit zoom with this
},
Label = "Take MugShot", --Label for Marker and Target
TargetIcon = "fas fa-camera", -- Icon for Target
State = "San Andreas", -- Board text
Shortcut = "LSPD", -- Board text
Marker = { -- Only needed when you use type Marker | Marker Settings
DrawDistance = 3.0, -- How far should be Marker draw
Type = 21, -- Type of Marker
Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
},
},
--[[["GabzMissionMarker"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ MISSION ROW | MARKER EXAMPLE
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
{ name = "police", grade = 0 },
}, -- Job and Grade to be able to Register Mugshot info
type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
OfficerPosition = {
coords = vec3(474.87, -1015.013, 26.17), -- Place where you register new suspect
radius = 0.4, -- Radius for CircleZone
debug = false -- DebugPoly To see CircleZone
},
TargetPosition = {
coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
heading = 175.55, -- Suspect heading
radius = 3.0 -- Radius how far from this point can suspect be
},
CameraPosition = {
coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
heading = 0.5, -- Heading to suspect
fov = 45.0 -- Field of View to camera you can edit zoom with this
},
Label = "Take MugShot", --Label for Marker and Target
TargetIcon = "fas fa-camera", -- Icon for Target
State = "San Andreas", -- Board text
Shortcut = "LSPD", -- Board text
Marker = { -- Only needed when you use type Marker | Marker Settings
DrawDistance = 3.0, -- How far should be Marker draw
Type = 21, -- Type of Marker
Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
},
},]]
--[[["GabzSheriffTarget"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ SHERIFF | TARGET EXAMPLE
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
{ name = "police", grade = 0 },
}, -- Job and Grade to be able to Register Mugshot info
type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
OfficerPosition = {
coords = vec3(1818.66, 3665.42, 34.077), -- Place where you register new suspect
radius = 0.4, -- Radius for CircleZone
debug = false -- DebugPoly To see CircleZone
},
TargetPosition = {
coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
heading = 299.25, -- Suspect heading
radius = 5.0 -- Radius how far from this point can suspect be
},
CameraPosition = {
coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
heading = 119.5, -- Heading to suspect
fov = 5.0 -- Field of View to camera you can edit zoom with this
},
Label = "Take MugShot", --Label for Marker and Target
TargetIcon = "fas fa-camera", -- Icon for Target
State = "San Andreas", -- Board text
Shortcut = "LSSD", -- Board text
Marker = { -- Only needed when you use type Marker | Marker Settings
DrawDistance = 3.0, -- How far should be Marker draw
Type = 21, -- Type of Marker
Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
},
},]]
["GabzSheriffMarker"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ SHERIFF | MARKER EXAMPLE
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
{ name = "police", grade = 0 },
}, -- Job and Grade to be able to Register Mugshot info
type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
OfficerPosition = {
coords = vec3(1817.54, 3665.96, 34.0), -- Place where you register new suspect
radius = 0.4, -- Radius for CircleZone
debug = false -- DebugPoly To see CircleZone
},
TargetPosition = {
coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
heading = 299.25, -- Suspect heading
radius = 5.0 -- Radius how far from this point can suspect be
},
CameraPosition = {
coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
heading = 119.5, -- Heading to suspect
fov = 30.0 -- Field of View to camera you can edit zoom with this
},
Label = "Take MugShot", --Label for Marker and Target
TargetIcon = "fas fa-camera", -- Icon for Target
State = "San Andreas", -- Board text
Shortcut = "LSSD", -- Board text
Marker = { -- Only needed when you use type Marker | Marker Settings
DrawDistance = 3.0, -- How far should be Marker draw
Type = 21, -- Type of Marker
Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
},
},
--[[["DefaultMissionRow"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua (example: police) DEFAULT MISSION ROW
JobResitrected = true,
Jobs = { --jobs and grades that can look into mugshot evidence
{ name = "police", grade = 0 },
{ name = "sheriff", grade = 0 },
},
type = "Target", -- Target, Marker
OfficerPosition = { coords = vec3(436.85, -995.53, 30.55), radius = 0.4, debug = true },
TargetPosition = { coords = vec3(436.52, -993.4, 29.69), heading = 260.55, radius = 3.0 },
CameraPosition = { coords = vec3(438.41, -993.37, 31.09), heading = 90.77, fov = 38.0 },
Label = "Take MugShot",
TargetIcon = "fas fa-camera",
State = "San Andreas",
Shortcut = "LSPD",
Marker = { DrawDistance = 3.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
Color = { r = 8, g = 137, b = 255, a = 150 } },
},]]
}
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