Config
This is the config for drc_houserobbery. You have already in drc_houserobbery folder!
Config = {}
Config.Debug = false
--SERVER SETTINGS
Config.HouseType = "Both" -- AllHouses | OnlyMission | Both
Config.InteractionType = "target" -- target or textui or 3dtext | which type of interaction you want
Config.QuasarLockpickMinigame = false -- if you use lockpick resource from qusar set this to true
Config.Framework = "ESX" -- Set your framework! types: qbcore, ESX, standalone
Config.NewESX = true -- if you use esx 1.1 set this to false
Config.Target = "qtarget" -- Which Target system do u use? types: qb-target, qtarget, ox_target
Config.Dispatch = { enabled = false, script = "linden_outlawalert" } -- cd_dispatch, linden_outlawalert, ps-disptach, core-dispatch
Config.NotificationType = "ox_lib" -- Notifications | types: ESX, ox_lib, qbcore
Config.Progress = "ox_lib" -- ProgressBars | types: progressBars, ox_lib, qbcore
Config.TextUI = "ox_lib" -- TextUIs | types: esx, ox_lib, luke
Config.Context = "ox_lib" -- Context | types: ox_lib, qbcore
Config.Input = "ox_lib" -- Input | types: ox_lib, qb-input
Config.TimeChange = true -- for realistic interior night time, can cause error when you dont use correct time sync!
Config.TimeSync = "none" -- Time Sync | types: cd_easytime, none, realtime
Config.PoliceJobs = { 'police', 'sheriff' } -- jobs for police counting
--PLAYER CONTROL
Config.Logs = { enabled = true, type = "webhook" } --Change webhook in use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua
Config.DropPlayer = false -- Drop (Kick) Player if tries to cheat!
Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
Config.DirtyMoney = false
Config.ResetHousesAfterTime = true -- reset houses
Config.ResetTime = 120 -- in minutes
Config.Lockpick = { item = "lockpick", remove = true } -- item for lockpicking house
Config.NeedBag = {
enabled = true, -- if needed to enter the house
var = 44, --ID of the bag
color = 0 -- Color ID of the bag
}
Config.NightRob = {
enabled = false, -- if you want rob house only in night
time = { -- in Hours
from = 1,
to = 22
}
}
Config.Tier = {
["Low Tier"] = {
chance = 50, -- change in mission to get this house type
ReportChanceWhenEntering = 5,
NeedPoliceCount = 0,
InsidePositions = {
["Exit"] = {
coords = vector4(266.03, -1007.61, -101.0, 40.0),
},
["Saffron"] = {
ChanceToFindNothing = 10,
coords = vector3(265.937714, -999.368348, -99.008666),
Items = {
{ Item = "romantic_book", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "notepad", Chance = 90.5, MinCount = 1, MaxCount = 2 },
{ Item = "pencil", Chance = 90.5, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_knife", Chance = 70.5, MinCount = 1, MaxCount = 2 },
{ Item = "bong", Chance = 80.5, MinCount = 1, MaxCount = 2 },
}
},
},
CreateProps = { -- Spawned props by script --
["pogo"] = { model = `vw_prop_vw_pogo_gold_01a`, Label = "Art piece", Item = "pogo", Coords = vec4(262.03, -1000.62, -99.21, 3.4+180.0), propPlacement = { pos = vec3( 0.17, 0.0, 0.05), rot = vec3(16.0, 0.0, 0.0), bone = 18905 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = true, }
},
Safes = {
["safe"] = { model = `prop_ld_int_safe_01`, Label = "Safe", NeedItem = true, Item = "lockpick", Coords = vec4(259.54, -1003.65, -99.01, 120.98),
ChanceToFindNothing = 0,
Items = {
{ Item = "gold_watch", Chance = 90.5, MinCount = 1, MaxCount = 2 },
{ Item = "gold_bracelet", Chance = 90.5, MinCount = 1, MaxCount = 2 },
{ Item = "earings", Chance = 90.5, MinCount = 1, MaxCount = 2 },
},
}
},
Ped = {
chance = 100, model = `s_m_y_dealer_01`, coords = vec4(262.6, -1004.04, -99.26, 86.94), weapon = { enabled = true, chance = 50, weapon = `WEAPON_COMBATPISTOL`, DisableWeaponDrop = true }
},
StaticProps = { --Props that are already in interior
TV = { model = `prop_tv_03`, Label = "TV", Item = "television", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = true, Robbed = false },
SHOEBOX = { model = `v_res_fa_shoebox2`, Label = "Shoe Box", Item = "shoebox", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = false, Robbed = false },
DECK = { model = `prop_dj_deck_02`, Label = "DJ deck", Item = "dj_deck", propPlacement = { pos = vec3(-0.03, 0.07, -0.11), rot = vec3(-60.0, -60.0, 0.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = true, Robbed = false },
CONSOLE = { model = `prop_console_01`, Label = "Console", Item = "console", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = false, Robbed = false },
BOOMBOX = { model = `prop_boombox_01`, Label = "Boombox", Item = "boombox", propPlacement = { pos = vec3(0.26, 0.1, 0.23), rot = vec3(-150.0, -74.0, -14.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = true, Robbed = false },
BONG = { model = `prop_bong_01`, Label = "Bong", Item = "bong", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = false, Robbed = false },
},
HackDevice = {
["HackDevice"] = { model = `v_res_tre_alarmbox`, Label = "Hack Alarm", NeedItem = true, Item = "hack_laptop", Coords = vec4(264.13, -1002.68, -98.81, 85.72) }
},
LaserChance = 100,
Lasers = {
["laser_low1"] = { FromCoords = vector3(256.502, -994.856, -97.32), ToCoords = vector3(266.916, -1000.504, -99.618), Visible = true, chance = 30, spawned = false },
["laser_low2"] = { FromCoords = vector3(266.732, -994.51, -97.194), ToCoords = vector3(259.326, -1001.644, -99.938), Visible = false, chance = 100, spawned = false },
},
},
["Mid Tier"] = {
chance = 50, -- change in mission to get this house type
ReportChanceWhenEntering = 10,
NeedPoliceCount = 0,
InsidePositions = {
["Exit"] = {
coords = vector4(346.61, -1013.14, -99.2, 357.81),
},
["Bag of Cocaine"] = {
ChanceToFindNothing = 10,
coords = vector3(349.19, -994.83, -99.2),
Items = {
{ Item = "notepad", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "pencil", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_knife", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "watch", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "necklace", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "bong", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
["Book"] = {
ChanceToFindNothing = 10,
coords = vector3(345.3, -995.76, -99.2),
Items = {
{ Item = "book", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "romantic_book", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "book", Chance = 30.9, MinCount = 1, MaxCount = 2 },
}
},
["Bathroom"] = {
ChanceToFindNothing = 10,
coords = vector3(347.23, -994.09, -99.2),
Items = {
{ Item = "toothpaste", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "shampoo", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "soap", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
},
CreateProps = { -- Spawned props by script
["pogo"] = { model = `vw_prop_vw_pogo_gold_01a`, Label = "Art piece", Item = "pogo", Coords = vec4(339.66, -1001.4, -99.31, 180.47), propPlacement = { pos = vec3( 0.17, 0.0, 0.05), rot = vec3(16.0, 0.0, 0.0), bone = 18905 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, NeedTrunk = true, }
},
Safes = {
["safe"] = { model = `prop_ld_int_safe_01`, Label = "Safe", NeedItem = true, Item = "lockpick", Coords = vec4(352.34, -994.44, -100.2, 273.98),
ChanceToFindNothing = 0,
Items = {
{ Item = "gold_watch", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "gold_bracelet", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "earings", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "necklace", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "pogo", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
},
Ped = {
chance = 100, model = `a_m_y_soucent_04`, coords = vec4(349.83, -996.29, -99.54, 270.66), weapon = { enabled = true, chance = 50, weapon = `WEAPON_COMBATPISTOL`, DisableWeaponDrop = true }
},
StaticProps = { --Props that are already in interior
TV = { model = `prop_tv_flat_01`, Label = "TV", Item = "television", propPlacement = { pos = vec3( 0.18, 0.16, 0.25), rot = vec3(-44.0, 112.0, 10.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = true },
Coffe = { model = `prop_coffee_mac_02`, Label = "Coffe", Item = "coffemachine", propPlacement = { pos = vec3(0.18, 0.08, 0.25), rot = vec3(-16.0, 44.0, 106.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = true },
Tape = { model = `prop_tapeplayer_01`, Label = "Tape layer", Item = "tapeplayer", propPlacement = { pos = vec3(0.18, 0.08, 0.25), rot = vec3(-32.0, 100.0, 10.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = true },
Hair = { model = `v__club_vuhairdryer`, Label = "Hairdryer", Item = "hairdryer", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
Phone = { model = `v_res_j_phone`, Label = "Phone", Item = "j_phone", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
SCULPT = { model = `v_res_sculpt_decd`, Label = "Sculpture", Item = "sculpture", propPlacement = { pos = vec3(0.1, -0.16, 0.29), rot = vec3(-50.0, 106.0, -24.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = true },
Toiletry = { model = `v_ret_ps_toiletry_01`, Label = "Toiletry", Item = "toiletry", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
},
HackDevice = {
["HackDevice"] = { model = `v_res_tre_alarmbox`, Label = "Hack Alarm", NeedItem = true, Item = "hack_laptop", Coords = vec4(347.61, -1003.035, -99.2, 176.47) }
},
LaserChance = 100,
Lasers = {
["laser_mid1"] = { FromCoords = vector3(337.312, -992.528, -97.266), ToCoords = vector3(348.432, -1000.686, -100.118), Visible = true, chance = 40 },
["laser_mid2"] = { FromCoords = vector3(353.02, -999.806, -97.48), ToCoords = vector3(348.726, -992.918, -99.98), Visible = false, chance = 40 },
},
},
["High Tier"] = {
chance = 50, -- change in mission to get this house type
ReportChanceWhenEntering = 15,
NeedPoliceCount = 0,
InsidePositions = {
["Exit"] = {
coords = vector4(-787.48413085938, 315.70617675782, 187.9133758545, 270.08288574218),
},
["Saffron"] = {
ChanceToFindNothing = 35,
coords = vector3(-788.957886, 320.741302, 187.313248),
Items = {
{ Item = "bong", Chance = 20.5, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_knuckle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bottle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bat", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "earings", Chance = 30.9, MinCount = 1, MaxCount = 2 },
}
},
["Kitchen #1"] = {
ChanceToFindNothing = 35,
coords = vector3(-783.327454, 325.411712, 187.313248),
Items = {
{ Item = "weapon_knuckle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bottle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "earings", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "watch", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
["Kitchen #2"] = {
ChanceToFindNothing = 35,
coords = vector3(-782.004090, 330.077392, 187.313248),
Items = {
{ Item = "weapon_knife", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bottle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
}
},
["Heist storage"] = {
ChanceToFindNothing = 35,
coords = vector3(-794.997680, 326.787872, 187.313340),
Items = {
{ Item = "weapon_carbinerifle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_pistol", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bat", Chance = 30.9, MinCount = 1, MaxCount = 2 },
}
},
["Stair saffron"] = {
ChanceToFindNothing = 35,
coords = vector3(-793.373352, 341.711944, 187.113678),
Items = {
{ Item = "weapon_knuckle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_pistol", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bat", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "gold_bracelet", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
["Bedroom saffron"] = {
ChanceToFindNothing = 35,
coords = vector3(-800.065612, 338.434052, 190.716018),
Items = {
{ Item = "bong", Chance = 20.5, MinCount = 1, MaxCount = 2 },
{ Item = "romantic_book", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "watches", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
["Locker #2"] = {
ChanceToFindNothing = 10,
coords = vector3(-796.366760, 328.144348, 190.716004),
Items = {
{ Item = "weapon_knuckle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bottle", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "weapon_bat", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
["Bathroom"] = {
ChanceToFindNothing = 35,
coords = vector3(-806.068360, 332.405182, 190.716004),
Items = {
{ Item = "toothpaste", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "shampoo", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "soap", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
},
},
CreateProps = { -- Spawned props by script
["skull"] = { model = `vw_prop_casino_art_skull_03a`, Label = "Skull", Item = "skull", Coords = vec4(-796.78, 333.99, 191.08, 0.97), propPlacement = { pos = vec3( 0.17, 0.0, 0.05), rot = vec3(16.0, 0.0, 0.0), bone = 18905 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" } , NeedTrunk = false,},
["pogo"] = { model = `vw_prop_vw_pogo_gold_01a`, Label = "Art piece", Item = "pogo", Coords = vec4(-787.66, 327.58, 187.13, 178.27), propPlacement = { pos = vec3( 0.17, 0.0, 0.05), rot = vec3(16.0, 0.0, 0.0), bone = 18905 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" } , NeedTrunk = true,}
},
Safes = {
["safe"] = { model = `prop_ld_int_safe_01`, Label = "Safe", NeedItem = true, Item = "lockpick", Coords = vec4(-797.56, 339.19, 190.02, 0.27),
ChanceToFindNothing = 0,
Items = {
{ Item = "gold_watch", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "gold_bracelet", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "earings", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "necklace", Chance = 30.9, MinCount = 1, MaxCount = 2 },
{ Item = "pogo", Chance = 30.9, MinCount = 1, MaxCount = 2 },
},
}
},
Ped = {
chance = 100, model = `a_m_y_soucent_04`, coords = vec4(-797.98, 335.78, 190.39, 1.37), weapon = { enabled = true, chance = 50, weapon = `WEAPON_COMBATPISTOL`, DisableWeaponDrop = true }
},
StaticProps = { --Props that are already in interior
Bong = { model = `prop_bong_01`, Label = "Bong", Item = "bong", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
Laptop = { model = `prop_laptop_01a`, Label = "Laptop", Item = "hack_laptop", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
Monitor = { model = `prop_monitor_w_large`, Label = "Monitor", Item = "monitor", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
Phone = { model = `prop_npc_phone`, Label = "Phone", Item = "npc_phone", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
Printer = { model = `prop_printer_01`, Label = "Printer", Item = "printer", propPlacement = { pos = vec3(0.18, -0.11, 0.24), rot = vec3(-80.0, 6.0, 36.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = true },
TV = { model = `prop_tv_flat_01`, Label = "TV", Item = "flat_television", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
radio = { model = `v_res_fa_radioalrm`, Label = "Radio", Item = "radio_alarm", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
Fan = { model = `v_res_fh_towerfan`, Label = "Fan", Item = "fan", propPlacement = { pos = vec3(0.16, 0.1, 0.23), rot = vec3(-160.0, 36.0, -74.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = false },
TV2 = { model = `prop_tv_03`, Label = "TV", Item = "television", propPlacement = { pos = vec3(0.1, 0.42, 0.26), rot = vec3(-172.0, 182.0, -38.0), bone = 60309 }, CarryAnim = { dict = "anim@heists@box_carry@", anim = "idle" }, Spawned = false, NeedTrunk = true }
},
HackDevice = {
["HackDevice"] = { model = `v_res_tre_alarmbox`, Label = "Hack Alarm", NeedItem = true, Item = "hack_laptop", Coords = vec4(-781.71, 322.85, 188.19, 178.39 + 180.0) }
},
LaserChance = 100,
Lasers = {
["laser_high1"] = { FromCoords = vector3(-791.046, 323.082, 190.122), ToCoords = vector3(-784.37, 327.042, 186.39), Visible = true, chance = 100 },
["laser_high2"] = { FromCoords = vector3(-792.338, 332.824, 192.952), ToCoords = vector3(-790.828, 343.812, 186.186), Visible = true, chance = 100 },
["laser_high3"] = { FromCoords = vector3(-794.62, 339.754, 192.808), ToCoords = vector3(-801.228, 331.73, 189.854), Visible = true, chance = 100 },
["laser_high4"] = { FromCoords = vector3(-781.26, 324.88, 190.46), ToCoords = vector3(-793.62, 332.88, 186.27), Visible = true, chance = 100 },
},
}
}
Config.HousesToRob = {
["Low Tier 1"] = {
Coords = vec3(430.2, -1559.48, 32.82),
Residence = Config.Tier["Low Tier"],
Hints = {
'HINT: There is grill near doors',
'HINT: Its on second floor',
'HINT: There are stairs near doors',
'HINT: There are chairs near doors',
'HINT: Its large apartment building'
}
},
["Low Tier 2"] = {
Coords = vec3(1391.078, -1508.35, 58.43),
Residence = Config.Tier["Low Tier"],
Hints = {
'HINT: Light brown house',
'HINT: Jesus grafity on fence',
'HINT: Broken van near house',
'HINT: Blue garage next to this house',
}
},
["Low Tier 3"] = {
Coords = vec3(1344.677, -1513.24, 54.585),
Residence = Config.Tier["Low Tier"],
Hints = {
'HINT: Light green to white house',
'HINT: Broken car on porch',
'HINT: Tires near doors',
'HINT: You need to go through back door',
}
},
["Low Tier 4"] = {
Coords = vec3(1334.00, -1566.46, 54.447),
Residence = Config.Tier["Low Tier"],
Hints = {
'HINT: Blue Umbrella near door',
'HINT: Red garage next to this house',
'HINT: Red and White fence',
}
},
["Low Tier 5"] = {
Coords = vec3(1205.712, -1607.179, 50.7),
Residence = Config.Tier["Low Tier"],
Hints = {
'HINT: Blue trash can',
'HINT: Boxes near doors',
'HINT: Flower near doors',
}
},
["Low Tier 6"] = {
Coords = vec3(1203.47, -1670.49, 42.98),
Residence = Config.Tier["Low Tier"],
Hints = {
'HINT: Blue house',
'HINT: Long stairs leading to this house',
'HINT: Yellow hydrant and red trash',
}
},
["Mid Tier 1"] = {
Coords = vec3(-957.30, -1566.75, 5.0187458992004),
Residence = Config.Tier["Mid Tier"],
Hints = {
'HINT: Bottom doors',
'HINT: Tunell',
'HINT: White doors with window',
}
},
["Mid Tier 2"] = {
Coords = vector4(-1063.09, -1641.55, 4.4, 312.95495605468),
Residence = Config.Tier["Mid Tier"],
Hints = {
'HINT: Electricty near doors',
'HINT: Grey House',
'HINT: Behind white fence near cactus',
}
},
["Mid Tier 3"] = {
Coords = vector4(-1093.91, -1608.44, 8.39, 302.19357299804),
Residence = Config.Tier["Mid Tier"],
Hints = {
'HINT: Doors up the stairs',
'HINT: Air conditioner',
'HINT: Next to pink house',
'HINT: White and blue house',
'HINT: Bush Fence',
'HINT: Blue Trash bin',
}
},
["High Tier 1"] = {
Coords = vector4(216.44, 620.49, 187.75, 74.529731750488),
Residence = Config.Tier["High Tier"],
Hints = {
'HINT: Light brown house',
'HINT: Camera next to doors',
'HINT: For sale sign',
'HINT: Brown garage',
'HINT: 2 floors',
'HINT: No house to the right',
}
},
["High Tier 2"] = {
Coords = vector4(128.08, 565.98, 183.959, 13.116044998168),
Residence = Config.Tier["High Tier"],
Hints = {
'HINT: White house',
'HINT: Light next to doors',
'HINT: Bobcat sign',
'HINT: Brown garage',
'HINT: 1 floor',
'HINT: White box fence near doors with motorcycle behind',
}
},
}
--Shop
Config.Shop = {
enabled = true,
Header = "Tech guy Shop",
Items = {
{ label = 'Laser Powder', item = 'powder', description = "Buy Laser discovering powder for: $", price = 20, MinAmount = 1, MaxAmount = 20},
{ label = 'Hacking laptop', item = 'hack_laptop', description = "Buy Laptop for: $", price = 500, MinAmount = 1, MaxAmount = 2 },
{ label = 'Lockpick', item = 'lockpick', description = "Buy Lockpick for: $", price = 10, MinAmount = 1, MaxAmount = 20 },
{ label = 'Duffle bag', item = 'loot_bag', description = "Buy Duffle Bag for: $", price = 100, MinAmount = 1, MaxAmount = 20 },
{ label = 'House Locator', item = 'house_locator', description = "Buy Locator for: $", price = 100, MinAmount = 1, MaxAmount = 20 },
},
Ped = {
model = `s_m_y_waretech_01`,
coords = vec4(190.05, 307.92, 104.39, 173.98),
scenario = "WORLD_HUMAN_AA_SMOKE"
},
blip = {
name = "Tech Guy",
},
}
--SellShop
Config.SellShop = {
enabled = true,
EnabledSellAll = true,
Header = "Sell",
Items = {
{ label = 'TV', item = 'television', description = "Sell Square TV for: $", price = 100, MinAmount = 1, MaxAmount = 20},
{ label = 'Shoe Box', item = 'shoebox', description = "Sell Shoe Box for: $", price = 40, MinAmount = 1, MaxAmount = 2},
{ label = 'DJ deck', item = 'dj_deck', description = "Sell DJ deck for: $", price = 120, MinAmount = 1, MaxAmount = 20 },
{ label = 'Console', item = 'console', description = "Sell console for: $", price = 90, MinAmount = 1, MaxAmount = 20 },
{ label = 'Boombox', item = 'boombox', description = "Sell boombox for: $", price = 150, MinAmount = 1, MaxAmount = 20 },
{ label = 'Bong', item = 'bong', description = "Sell bong for: $", price = 50, MinAmount = 1, MaxAmount = 20 },
{ label = 'Pogo Statue', item = 'pogo', description = "Sell Art Piece for: $", price = 1500, MinAmount = 1, MaxAmount = 20 },
{ label = 'Flat Television', item = 'flat_television', description = "Sell Flat Television for: $", price = 500, MinAmount = 1, MaxAmount = 20 },
{ label = 'Coffe', item = 'coffemachine', description = "Sell Coffe for: $", price = 90, MinAmount = 1, MaxAmount = 20 },
{ label = 'Hairdryer', item = 'hairdryer', description = "Sell hairdryer for: $", price = 20, MinAmount = 1, MaxAmount = 20 },
{ label = 'Phone', item = 'j_phone', description = "Sell Phone for: $", price = 40, MinAmount = 1, MaxAmount = 20 },
{ label = 'Sculpture', item = 'sculpture', description = "Sell sculpture for: $", price = 300, MinAmount = 1, MaxAmount = 20 },
{ label = 'Toiletry', item = 'toiletry', description = "Sell toiletry for: $", price = 10, MinAmount = 1, MaxAmount = 20 },
{ label = 'Laptop', item = 'laptop', description = "Sell Laptop for: $", price = 80, MinAmount = 1, MaxAmount = 20 },
{ label = 'Monitor', item = 'monitor', description = "Sell monitor for: $", price = 80, MinAmount = 1, MaxAmount = 20 },
{ label = 'Printer', item = 'printer', description = "Sell Printer for: $", price = 60, MinAmount = 1, MaxAmount = 20 },
{ label = 'Watch', item = 'watch', description = "Sell Watch for: $", price = 90, MinAmount = 1, MaxAmount = 20 },
{ label = 'Toothpaste', item = 'toothpaste', description = "Sell toothpaste for: $", price = 4, MinAmount = 1, MaxAmount = 20 },
{ label = 'Soap', item = 'soap', description = "Sell soap for: $", price = 2, MinAmount = 1, MaxAmount = 20 },
{ label = 'Shampoo', item = 'shampoo', description = "Sell shampoo for: $", price = 16, MinAmount = 1, MaxAmount = 20 },
{ label = 'Romantic book', item = 'romantic_book', description = "Sell romantic book for: $", price = 20, MinAmount = 1, MaxAmount = 20 },
{ label = 'Necklace', item = 'necklace', description = "Sell necklace for: $", price = 150, MinAmount = 1, MaxAmount = 20 },
{ label = 'Gold watch', item = 'gold_watch', description = "Sell gold watch for: $", price = 300, MinAmount = 1, MaxAmount = 20 },
{ label = 'Gold bracelet', item = 'gold_bracelet', description = "Sell gold bracelet for: $", price = 200, MinAmount = 1, MaxAmount = 20 },
{ label = 'Bracelet', item = 'bracelet', description = "Sell bracelet for: $", price = 50, MinAmount = 1, MaxAmount = 20 },
{ label = 'Earings', item = 'earings', description = "Sell earings for: $", price = 110, MinAmount = 1, MaxAmount = 20 },
{ label = 'Book', item = 'book', description = "Sell book for: $", price = 10, MinAmount = 1, MaxAmount = 20 },
{ label = 'Skull Art', item = 'skull', description = "Sell skull for: $", price = 1000, MinAmount = 1, MaxAmount = 20 },
{ label = 'Pencil', item = 'pencil', description = "Sell pencil for: $", price = 10, MinAmount = 1, MaxAmount = 20 },
{ label = 'Notepad', item = 'notepad', description = "Sell notepad for: $", price = 20, MinAmount = 1, MaxAmount = 20 },
{ label = 'Tape layer', item = 'tapeplayer', description = "Sell tape player for: $", price = 100, MinAmount = 1, MaxAmount = 20 },
},
Ped = {
model = `a_m_m_eastsa_01`,
coords = vec4(453.66, -1305.08, 29.12, 243.6),
scenario = "WORLD_HUMAN_AA_COFFEE"
},
}
Config.StartMission = {
SendToTechGuy = true,
time = { -- in Hours
enabled = false,
from = 1,
to = 22
},
Ped = {
model = `cs_fbisuit_01`,
coords = vec4(-570.56, 311.4, 83.49, 356.13),
scenario = "WORLD_HUMAN_SMOKING"
},
Vehicle = {
enabled = true,
Model = "burrito3",
SpawnPoints = {
{ Coords = vector3(-573.5, 314.88, 83.54), Heading = 356.13, Radius = 3.0 },
{ Coords = vector3(-577.1, 315.14, 83.66), Heading = 356.13, Radius = 3.0 }
},
}
}
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